From: Comparative effectiveness of a serious game and an e-module to support patient safety knowledge and awareness
Control group
Mean (SD)
E-module group
Game group
P* (2-tailed)
Reported stress
2.2 (0.5)
2.4 (0.4)
2.1 (0.4)
0.2
Reported patient safety behavior
1.7 (0.5)
1.6 (0.4)
1.6 (0.6)
0.7