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Table 2 Implementation of learning object principles

From: A novel collaborative e-learning platform for medical students - ALERT STUDENT

Principle

Description

Implementation

Stand alone

Learners can use a single learning object to

Each Flashcard encloses a small learning outcome. Combination of

 

achieve a specified learning outcome.

Flashcards into Notebooks allow achievement of broader learning outcome.

Reusability

Learning objects can be used by diverse groups

Flashcards created for a given Notebook can be reused to create other

 

of learners in a variety of educational situations.

Notebooks for different learning situations (eg.: within different Groups).

Interactivity

Each learning object requires an interactive

Flashcards and Notebooks require learners to highlight, take notes and self

 

response from the learner.

assess their knowledge using features of the Study Mode and Quiz Mode.

Aggregation

Learning objects can be linked into larger collections

Flashcards can be liked into larger collections called Notebooks. Notebooks

 

to form lessons, modules, or courses.

can be linked into larger collections by using Groups.

Interoperability

A learning object can be used with appropriate

Flashcards and Notebooks can be accessed on-line in any computer or using

 

“plug-ins” by multiple software applications and on

the mobile application for the iPhone. The application interface that allows

 

a variety of computers and e-learning platforms.

communication with the iPhone also allows integration with external

  

applications.

Accessibility

A learning object must be tagged with standardized

Flashcard are cataloged using MeSH terms and can be searched within the

 

indexing information (metadata) that allows it to be

application by using these terms.

 

easily found by course designers, educators,

 
 

learners, and evaluators.

 
  1. Descriptions are adapted from Ruiz et al. [23].